-By: Ben (Myaori)


This will be a brief discussion of Cygnar’s new battle box caster and what I think she is good at.

First, looking at the front of her card, she is a Storm Knight warcaster. This means she triggers the accumulator bonus for Stormclad warjacks, giving some focus efficiency with them. She has good MAT and ok RAT, and her defensive stats are decent. She also has immunity to lightning, though this is pretty situational outside of a civil war matchup. Her statline shows she can fight if she needs to, but probably doesn’t want to most of the time. This is because she is more of a support warcaster

Her weapons add to her supportive appearance. A short range pow 12 gun with crit disruption, and a pow 13 sword. Neither of these are likely to be wrecking much, and I wouldn’t even try to shoot with her gun most of the time, as its lowish range puts her in danger and relying on crit effects is a bad idea. Her sword also has crit cortex damage, but again relying on crits is bad and pow 13s don’t tend to wreck heavy jacks. If she does get into a fight at least she has quick work to get some extra attacks though.

Her spell list is pretty good, and further cements her into a supporting role. She has 4 upkeep spells, and I would expect at least 2 of them to be out every turn. With that in mind, I would seriously consider Sylyss Wyshnalyrr in any Maddox list as he effectively gives her an extra focus every turn for a point less than the squire.

Her first spell is Assail, an upkeep that allows a warjack to charge, slam, or trample for free, as well as giving them +2” of movement on that action. It also adds 2 inches to slams. This is a great spell for any warjack, as it lets them keep all their focus on the charge. There are additional synergies if you take Lanyssa Ryssyl (assuming you can find one) to get another 2 inches on the charge. The hammersmith likes this spell a lot, as it helps him get to his target and he has chain attack: slam, which benefits from the extra distance on the spell. The downside of the hammersmith is Maddox does nothing to help him get to charge range, so I prefer the Stormclad as the focus efficiency with it and Maddox is fantastic.

d3dbdcae84e6da77949be8a129ceb0adHer second spell is her special spell, no other caster currently has it. Dauntless resolve gives 3 arm and tough to a warrior model/unit. I find the best target for this spell is the Stormblades, as they are a powerful unit that tends to need help getting to the target, but also because their Officer has the Iron Zeal minifeat, allowing you to get them to arm 21 and no knockdown for a turn, potentially giving them multiple tough rolls. Storm Lances and Sword Knights also seem like decent targets for this spell if you choose to run them instead of blades.

Electrical blast is her third spell. This is not generally worth casting. It takes half her focus and she likely needs to boost something to either hit or damage for it to be relevant. I’ve only used it once, and that was to utilize the boosted blast damage to remove Eiryss.

Her fourth spell, Onslaught, gives her army pathfinder on the charge. It is an upkeep, but you won’t have it out all the time. When you need it it’s a fantastic spell, when you don’t it’s pretty dead. It also only helps on the charge, doesn’t do you any good if your stormblades have to cross a forest on turn 1.

Lastly she has snipe. In my lists I’ve put it on Trenchers to get some early shots across the board, but it’s good on most of our shooty units and jacks. If you want Maddox to shoot something herself this spell can help her stay at a safer range as well.

Maddox’s feat is fairly powerful. It gives her whole army +3 pow on melee weapons and beat back for a turn. This lets you do things like send your assailed stormclad way up the board at pow 22, and have it beat back to get to a juicy target. You can also use it to have stuff like trenchers punch something out of a zone in scenario.

So if we put it all together what do we get? A warcaster who wants a combined arms force with a mainly melee angle. While this is cygnar, and we do the shooty things, Maddox does very little for guns, so if you bring guns they need to be self-sufficient. Maddox can fuel a few jacks, as she frequently wants to upkeep her spells and does very little else with her turn. If you bring Stormclads, she barely even has to do anything to keep them full.

cygnar_stormguard_by_alexkonstad-d6sfudvThere are some downsides to consider with Maddox as well. She’s bringing a melee army in a faction that generally wants to shoot stuff to death long before melee happens, so she has maybe fewer options to get up on attrition, especially with the general squishiness that tends to plague cygnar troops. She also isn’t the only melee focused caster in the faction, with both Stryker 2 and 3 bringing melee heavy forces as well. Stryker 2 has a better full army delivery method and massive personal threat, though he doesn’t tend to support his army as much as Maddox does. Stryker 3 however does some very similar things, as he has the spell Fury which allows him to do miniature versions of Maddox’s feat every turn. He is on a large base however, and is much harder to screen than Maddox. As far as pure support casters go, Stryker1 also competes with Maddox, with a much more defensive feat however his attack spell, earthquake, is a pretty good assassination enabler compared to the lackluster attack options Maddox has.

I will leave you with the list I have been playing with her. Biggest change I would consider to the list is dropping Alten Ashely to get Lanyssa Ryssyl, if I ever get ahold of one, and possibly swapping stormblades for storm lances.


75 / 75 Army

Fuel Cache – Steamroller Objective

  • Major Beth Maddox – WJ: +30
    •  Sylys Wyshnalyrr, The Seeker – PC: 4
    • Firefly – PC: 8 (Battlegroup Points Used: 8)
    • Stormclad – PC: 18 (Battlegroup Points Used: 18)
    • Stormclad – PC: 18 (Battlegroup Points Used: 4)
  • Captain Arlan Strangewayes – PC: 4
  • Alten Ashley – PC: 6
  • Gun Mage Captain Adept – PC: 5
  • Stormblade Infantry – Leader & 5 Grunts: 10
    • Stormblade Infantry Officer & Standard – Officer & Standard: 5
    • Stormblade Infantry Storm Gunner – PC: 2
    • Stormblade Infantry Storm Gunner – PC: 2
    • Stormblade Infantry Storm Gunner – PC: 2
  • Trencher Infantry – Leader & 9 Grunts: 16
    • Trencher Infantry Officer & Sniper  – Officer & Standard: 5