-By: Elliott (PG_E2lio2tR)
Every model has its own set of rules, abilities and effects on the table and in the battle. With a game averaging twenty models or more per side, that can be a lot of different rules to keep track of in your head. Well, Privateer Press has always had a way to help with this issue. Each model/unit has a card that comes with all of this information on it. This helps making quick rules look ups quicker and easier to do mid-game. These cards are packed with information. The problem is that for new players this can be a bit tricky to do. Learning where to find the information you want on a card can be as big a step as learning what information you need in the first place. Today we are going to look at the layout of a card, what each part of it represents and how to look at the information there. We will come back at a later date to look at the Spell card/feat cards of Warcasters and Warlocks. So, let’s dive in.
The first part we will look at is the Stat Line. This section gives you the vast majority of information that you will use during a model’s activation. The information given are as follows:
- SPD- how fast a model can move
- STR- how strong a model is
- MAT- how well a model can hit it melee
- RAT- how well a model can shoot
- DEF- how hard a model is to hit
- ARM- how hard a model is to damage
- CMD- how far a model can command other models.
SPD is the SPEED in which a model may move in inches each time it advances (voluntary movement). While making a Full Advance, a model may move up to the listed number in inches. When Running, the model may move up to double the number listed (SPD6 may run 12 inches). While Charging, a model may move up to the number listed plus three inches (SPD6 may charge 9 inches).
STR really just shows how much STRENGTH a model has. This information is used mostly for different Power Attacks as well as Melee attack damage rolls. On Melee weapons this is the S part of the P+S profile. Any modifications to this Stat also effects the P+S part of the weapon.
MAT stands for Melee Attack. This is the number you will use while trying to hit something. You roll 2d6 and add this number to try and tie or beat the DEF of the target model while in combat.
RAT stands for Range Attack. It functions the same as how MAT does except this is used for range attack rolls.
DEF is your model’s DEFENSE. This is how hard it is to hit the model with an attack roll. It is the target number a model must meet or beat in order to hit your model.
ARM stands for ARMOR. It is used to figure out how much damage a model takes from an attack.
CMD is the COMMAND range/area of a model. This is used for different effects on a model as well as the distance models can be from the Leader of a unit while still being in Formation.
Warcasters and Warlocks have their own stat that other. These are:
- Focus on a Warcaster: This is the stat that shows how much Focus a warcaster has to cast spells, alicate to his/her warjacks, or use for their own attacks. This is also the number used to determin the Control Range of a Warcaster. Just double this number to get this number (A Focus of 6 gives a caster a 12 inch Control Range).
- Fury on a warlock: is much like Focus on a warcaster, except that it is also the amount of Fury that they can remove from warbeasts in their battle group ( known as Leeching).
Warbeasts have two stats of their own as well.
- Fury on a beast: this is the amount of Fury a warbeast can generate each turn
- Threshold: This is the number used when determining if a beast will Frenzy if there is Fury left on it after the Warlock leeched Fury from their battle group.
The Focus/Fury of these models as well as the Threshold of Warbeasts are located under the artwork of a model on a card.
All of these are known as the model’s Base Stats. Any modifications to these numbers are known as the Current Stats of a model.
For example: an Iron Fang Pikeman has a Base ARM of 14. While in Shield Wall with another model in its unit, it gains +4 ARM, bringing its ARM up to 18. This is its Current ARM Stat.
Under the Stat bar, there may be some Icons. These will indicate different abilities that the model has in general.
A model’s weapon’s have a stat line as well. These are located on the right side of the card.
Range Weapon Stat line break down
- RNG: How far in inches a model can target something
- SP: This is used in the RNG of a weapon of it is a SPRAY attack. SP are either 6, 8 or 10 inches. You will use the spray template for these attacks.
- ROF: Rate of Fire. This is how many shots the gun can take If a weapon has ROF1 it will only be able to make one attack with that gun. If the ROF is 2, then the gun will be able to make two shots. Additional shots from a weapon with a ROF of more than 1 will NOT need to spend Focus/Fury to do so. If the weapon has the special rule “Reload (#)” then you can spend Focus or Fury to buy additional attacks up to the number in the parentheses.
- AOE: Area of Effect. This is used for attacks that will cause damage to models in a certain area of the table. You will use the AOE template for these attacks. The attack will either be 3, 4 or 5 inches. You will use the circle on the template that corresponds with the size indicated.
- POW: This is the POWER of the weapon. You will roll 2d6 and add this number to determine the damage caused to a model.
Melee Weapon Stat Line Break down
- Range: How far a model can target something with a melee attack.
- POW: This is the POWER of a weapon.
- P+S: This is the POW of the weapon and the STR of the user added together. This is the number that is added to the damage roll to determine the damage an attack causes. Any increases to STR increases this number as well.
When a Weapon Icon with a “X2” on it, that means that the model has two weapons with the same stat line. You will be allowed to attack with both weapons during the model’s activation.In the case of Warjacks, this means that they are also on the same system. If the system goes down, both weapons are affected. When you spend Focus/Fury to buy an extra attack with a weapon with this marked on it, you only get to attack with one of the weapons, not both.
The Damage Grid/Spiral/Row is where damaged on a model is placed and tracked. If they do not have one of these on their card, then a model only has one wound and will be destroyed when that wound is removed (for this process please refer back to a previous POST).
Now that everything that is game play related on the front of the card is dealt with, let us take a quick look at two things that are used generally for list building.
- Point cost: This is how many points it will take to include this model in the army list
- FA: This is how many of a model or unit you are allowed to bring in a list PER Full Warcaster/Warlock in the army. Solos who act like Warcasters or Warlocks or Lesser Warlocks do not count toward this number.
- FA:U is used when you are allowed to have an unlimited amount of these models in the army (as long as you have the points for it)
- FA:C is used for character models/units. Only one of these will be allowed in an army no matter how many caster you have in the list. You will also only be allowed one of a named model if they have several version available. For example: if you are using Eiryss, Mage Hunter of Ios (Eiryss 1) in your list you will not be allowed to use her second or third form in the list as well.
That is everything on the front of the card. It seems like a lot but after a bit of practice and time, It will become commonplace to find the information you are looking for. Now for the back of the card. This one is a bit simpler. There are two parts to this one.
The first is the Ability section. This is where you will find a list of abilities that are not presented on the front with icons. The best suggestion for this is to review the back of each card before a game to see what each model has.
The other section is one that is only found on Warbeasts. It is the Animus section. Found at the top part of the card, this is the animus the beast has access to and by extension, the controlling Warlock as well. It is laid out like a Spell on the Caster card. The parts of the animus are:
- Cost: This is how many Fury it will cost to cast the spell. For a beast, it is how much the model will generate. If it is from a Warlock, it is how much it will need to spend. We will be going over the Spell stat line in a later post.
- RNG: this is the range the animus can be target a model from the caster
- AOE: if the animus has an area of effect to its damage it will be listed here (like with range weapons)
- POW:This is the bonus to damage rolls caused by the animus (liek range attacks)
- DUR: This is how long the animus will last (Round, Turn, Upkeep)
- OFF: If the animus is used to attack an enemy model, this will be marked as “Yes”. If it is not, then it is marked as No.
Ok that was a massive data dump in a lot of ways. It can seem to be a lot of information jammed onto that small cardboard at the side of your table. The trick to learning it fully is to take the time and learn where everything is and practice finding the information on the card during a game. It may take a few games to get fully comfortable with it but once you do, you will be able to get the information you need quickly and easily. So get out there play some games. Have fun.