-By: Stephen W.

Last time I wrote about the Retribution in general and mentioned several times about the versatility and large box of tools available to the faction.  This time (as I promised) I am going to go over a couple of lists in attempt to highlight the wide variety of options that this faction has.

Before we begin a couple of disclaimers:

  • In the spirit of show casing the faction, I am going to try and avoid reusing as many things as possible (except Arcanist Mechaniks, I will put those in every list).
  • I will not be discussing warcasters that we have already shown (Helynnna) or plan to in the future (Ravyn and Issyria)

So on with the show.

Vyros2

75 / 75 Army

  • Vyros, Incissar of the Dawnguard – WJ: +27
    • Sylys Wyshnalyrr, The Seeker – PC: 4
    • Imperatus – PC: 22 (Battlegroup Points Used: 22)
    • Griffon – PC: 8 (Battlegroup Points Used: 5)
    • Griffon – PC: 8
    • Manticore – PC: 14
    • Manticore – PC: 14
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Lanyssa Ryssyl, Nyss Sorceress – PC: 4
  • Dawnguard Sentinels – Leader & 9 Grunts: 18
    • Dawnguard Sentinel Officer & Standard – Officer & Standard: 4

The second version of Vyros remains a top caster in the faction, just as he was in Mk2.  His excellent defensive stats, high speed, and Reposition allow him to play further forward then many of our warcasters, and Deceleration helps to protect your army while they approach the enemy.  Synergy and Veteran Leader for the weapon master Dawnguard allow this army to go into high defense and high armor opponents with ease.  One down side of this list is threat ranges, with most of the force only threatening 10 inches on their own.  Lanyssa helps this with Hunter’s Mark, Imperatus has side step, and the Griffons can threat 13 with the use of fleet, but these are limited solutions that you need to find the right time to use.  Throw any of the them out too early and you may find yourself unfavorably piece trading with a more mobile opponent.  When playing this list be on the lookout for things that can bypass the armor of your infantry and instead look to play this into warjack or warbeast heavy lists where your ability to take out a key couple of heavies early can swing the tide in your favor.

Adeptis_Rahn

Theme: Forges of War

3 / 3 Free Cards     75 / 75 Army

  • Adeptis Rahn – WJ: +26
    • Discordia – PC: 18
    • Helios – PC: 34 (Battlegroup Points Used: 26)
    • Phoenix – PC: 18
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • House Shyeel Artificer – PC: 0
    • Hydra – PC: 15
  • House Shyeel Magister – PC: 0
  • House Shyeel Magister – PC: 0
  • House Shyeel Battle Mages – Leader & 5 Grunts: 10

It would be poor form to talk Retribution lists and not visit our currently available theme list, The Forges of War.  This theme focuses on House Shyeel units, solos, and myrmidons.  The advantages you get from stepping into this very restrictive tier is that all the myrmidons gain Shield Guard, and you can start with Rahn’s upkeep spell in play.  Overall this list plays to Rahn’s primary strength as a control caster, using a combination of spells and abilities to move enemy models away from flags, out of zones, or towards your army so you can take out key targets with less chance of reprisal.  In total, you have 8 Force Bolts, a Magno blast, three Tractor Beam shots, a combo smite from Discordia, and several key spells from Rahn (such as Telekinesis and Force Blast).  That is a lot of board control potential.  However, with the majority of your control coming from spells, be careful sending this list against a Protectorate of Menoth army or any other list that can shut down your spell casting.  You also will want to avoid taking this against a double colossal or gargantuan list.  Instead look at sending this against a balanced list, or even one that is tending more towards larger amounts of warjacks and warbeasts.  Though it will also handle a Khadoran list with numerous AOEs.

I would be amiss not to also point out the Hydra marshalled under the Artificer.   With the addition of Shield Guard, each time the Hydra takes a hit, it gains a focus that it can use next turn.  The Hydra can then regenerate D3 points to its force field thanks to the Artificer’s jack marshal drive.  This in all makes fueling the Hydra very easy and efficient.  The jack marshal abilities work well with the Hydra allowing it to do more damage in melee, more damage at range, or strike with greater accuracy.

Elara-retribution

75/ 75 Army

  • Elara, Death’s Shadow – WJ: +28
    • Banshee – PC: 18 (Battlegroup Points Used: 18)
    • Griffon – PC: 8 (Battlegroup Points Used: 8)
    • Chimera – PC: 8 (Battlegroup Points Used: 2)
    • Sphinx – PC: 13
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Mage Hunter Assassin – PC: 4
  • Mage Hunter Assassin – PC: 4
  • Soulless Voidtracer – PC:2
  • Mage Hunter Infiltrators – Leader & 9 Grunts: 13
    • Eiryss, Mage Hunter Commander – PC: 6
    • Soulless Escort – PC: 1
  • Cylena Raefyll & Nyss Hunters – Cylena & 9 Grunts: 19
    • Soulless Escort – PC: 1

This list is fast, mobile, and I have had a lot of fun playing it.  The presence of two units of SPD 7 DEF 14 infantry and a feat that gives Boundless Charge to everything can allow you to cross the board and engage the enemy on the opposite side many scenario zones, allowing you to put early scenario pressure on your opponent.  Elara’s mobility with apparition and teleport give you the ability to quickly shift your presence from one area of the table to another as conditions change.  Finally, she carries a unique set of spells for the warcaster in the faction, with two powerful debuffs, Marked for Death and Scything Touch, which allow your myrmidons and infantry to dispatch enemy models more easily.

The drawback is that this list lacks staying power.  The infantry which makes up the bulk of the list has very low armor and will die easily to blast damage, electroleaps, or any attacks that get around their DEF stat.  Avoid those types of lists including the Cygnar Stormguard theme and the Khador winter guard theme.  Your victory relies on being able to deliver a crippling alpha strike and jamming your opponent with your infantry.

Kaylessa

75 / 75 Army

  • Kaelyssa, The Night’s Whisper – WJ: +29
    • Hydra – PC: 15 (Battlegroup Points Used: 15)
    • Banshee – PC: 18 (Battlegroup Points Used: 14)
    • Hydra – PC: 15
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Eiryss, Mage Hunter of Ios – PC: 7
  • Ghost Sniper – PC: 3
  • Ghost Sniper – PC: 3
  • Mage Hunter Strike Force – Leader & 9 Grunts: 16
    • Mage Hunter Strike Force Commander – PC: 4
  • Houseguard Halberdiers – Leader & 9 Grunts: 13
    • Houseguard Halberdier Officer & Standard – Officer & Standard: 4

Forget the scenario on the table, this list is all about assassinating things.  At first look, you might think somethings are missing.  Sylys Wyshnalyrr is a normal companion for Kaelyssa to help with maintaining her up keep spells, and a House Guard Thane is normally thought of as an auto include with the House Guard Halberdiers to get them across the table and into the fight faster.  However, instead let us look at what is here.  You have a larger number of ranged attacks that can ignore line of sight to hit key models in your opponent’s force that they would rather keep out of harm’s way.  The Ghost Snipers and Eiryss can team up to put 3 shots into things that do an automatic 3 damage and ignore tough.  Finally, you have a very dangerous assassination threat made up by a Disruptor Bolt from Eiryss and the 3 heavy myrmidons with Phantom Seeker.

Basically, there is a bubble of 17 inches around your myrmidons that can shoot most warcasters and warlocks off the board.  Be wary of Shield Guard and Sacrificial Pawn abilities that will completely shut down your assassinations.

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